From wearables, to smart objects and environments, to sensor networks, and more, our choices for connecting with the Internet of Things are increasing exponentially. We are now beginning to speak in terms of the Internet of Everything. CT asked Robbie K. Melton, associate vice chancellor for mobile and emerging technologies at the Tennessee Board of Regents, for some advice and insight for higher education institutions as they explore the unique applications of the IoE in education.
When an American company outsources work to an Indian firm, plenty of IT professionals bemoan how management is willing to bury middle-class jobs in pursuit of profits. But what if the organization doing the outsourcing is a public university?
Eddie Maloney, executive director of Georgetown's Center for New Designs in Learning and Scholarship, makes the case for a new academic discipline built around the study of educational technology, learning analytics and instructional design.
Four years after the launch of edX, the data generated by massive open online courses still mystifies many institutions. Could inter-university collaboration unlock the secrets to better course delivery?
Marshall University history students have the opportunity to contribute to the digital commons through Clio, a free tool that highlights thousands of historical and cultural sites throughout the United States, curated by the crowd.
The CISO role in higher education is evolving, putting more emphasis on enterprise risk management and policy development.
A recent learning space renovation at Indiana University focused on informal learning, collaborative technology and sharing ideas and content across multiple devices and users.
When funds are scarce, a little experimentation can go a long way in keeping technology-enhanced classrooms up-to-date.
This state university turned to software it already uses — its learning management system — to transform new-student orientation.
Seeking to bring the qualities of well-designed games to pedagogical assessment, the University of Michigan created a learning management system that uses gaming elements such as competition, badges and unlocks to provide students with a personalized pathway through their courses.